![]() ![]() Hello all, I've updated from B18 to the latest version, and my mods are getting errors and not allowing me to create a new colony. I also might recommend Fluffy's Mod Manager, it's a little overwhelming at first but it can make it a lot easier to work with a lot of mods. If the above doesn't work you might need to turn off mods one by one, maybe there's a weird conflict. Good luck, hope you work out the problem. However, there are some race mods like Callistans that do almost everything and could be put in any catagory in that case, put them in the highest catagory that seems appropriate RACES GO AT THE BOTTOM THIS IS NOT A DRILL Not just clothing, but hair and items too, hats and weapons and giant nuclear power plants go here While You're Up and Hand Me That Brick go here, but so do things like Steel Isn't Flammable and Fewer Inferno Cannonsīasically it's anything that changes how the stuff in game behaves, not just pawnsĪnything that just adds factions (not races) or modifies how they work goes hereįaction placement goes with map gen because it affects that portion of loading, this is also for stuff like changing how factions deal with each other and such If you are running Combat Extended, it is theorized that it should go right above Third Age, and the patch to both goes right below bothĪnything that adds biomes, messes with how tiles and maps work, or does weird things to faction placement Giddy Up and all expansions of such should go right below Humanoid, and then Doors, then Third Age ![]() Core, Hugslib, Jecstools, Humanoid, Prepare Carefully (PC could possibly also go at the bottom of this list, it also has various issues that require arcane methods to get around)Ĭore includes libraries, if something says it has no content, and just has code for other mods, that is a library I've had a few people say they've never encountered a guide to how to order mod load, so: ![]() IE vague logic and random pings at others to see if it solves various issues. This list has come about through the most scientific of processes. This may not be necessary to do, but it's a good habit. Second, I've found I was given, by some freindly Rim modder-types on a Discord, (edit: credit where it's due) this handy guide for ordering mods, it should be a sticky somewhere honestly. That might be all you need to do, try that first. I have a couple suggestions though, although I have no idea what that red error is.įirst put jecstools directly below hugslib, that's really important. Mod manager more trade ships trading spot 1.0 rimfridge 1.0 wall light. No one really likes to help much with mod problems I've found, it's such a pain to troubleshoot. Mod Load Order How can i figure out the order of mods for future reference Mod Load Order How can i figure out the order of mods for future reference Started by Jaguar Moon, August 04, 2019, 12:05:34 PM. ![]()
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